SPLIF2 alpha
(Spline Fonts In Allegro, scalable text output using textout)
This is a completely rewritten lib, using allegro's new font system. since the basic idea is the same, but the api changed completely I called this SPLIF2 instead of just releasing a new version of the old SPLIF library. features:
-solid/outline fonts
-antialiasing
-dynamic scaling , independent in x/y directions
-font editor and partialy finished example font included
splif2a.tgz

Electron
This is a project I'm working on with Hein Zelle . It is a multiplayer networking game. More info here.

WHAM

Because I don't have any time these weeks, and I still need to dust off the wham version I have at home a bit, wham will be added in the near future. (really, I promise ;-) ok, sorry, that future was not so near ;-) But here is a quickly wrapped up version, straigght from my hd. Most of works in linux with allegro 4.0+ in linux, I have no idea idea about other platforms.

CMP
for the same reasons as stated above, the CMP utility will be re-added in the near fufture.

SPLIF
Because the old version of splif doesn't work with the newest WIP allegro versions, and because I have a newer version which is much better, the original SPLIF is discontinued. If you need the old version, send me an email and you can have it.

ISOMETRIC ENGINE
The isometric engine was a nice little demo, but it didn't do much besides displaying some simplistic isometric houses and trees. Once apon a time , a long long time ago, there were frequent discussions about writing an isometric engine on the Allegro Game Programming list. I read the discussions and though to myself: It can't be *that* hard. So I decided to write an isometric engine myself. It was not that hard indeed, though it turned out as a complete mess ofcourse. Because of this mess (the whole thing was written in about 3 days, with 1 night sleep, no design thoughts and hardly any comments) I don't understand it anymore myself. For this reason I chose to leave it rest in the forgotten corners of my hard drive ;-)

MINER
Miner is a game I have been busy on for some time. It is not very finished, but my mother plays it fanatically, so I'm not allowed to change it anymore ;-) Because of time shortage, I will re-add miner in the near future....

KLOINK
My entry in the Allegro Speedhack competition 1999
Because of time shortage, I will re-add kloink in the near future....

Synth
My entry in the Allegro Speedhack competition 2002
get it here (tgz file, source building instructions for linux & windows (msvc) needs Allegro installed).

Tuner
A tuner. records sound and tries to find it's frequency. Not very acuurate at the moment, and only tested under linux. Needs a soundcard driver which supports recording with allegro. Get it here (bzip2'd tar file)

Instred
A gus patch editor, for use with digmid. Currently only tested in linux, should be easy to port to windows. instred.tgz needs the wham lib to compile

checkwww
checkwww.tgz a set of scripts to check webpages for changes