Available on the Nintendo GameBoy.
(at the GameBoy)
UNKNOWN CONNECTOR at the GameBoy.
Pin | Name | Description |
---|---|---|
1 | VCC | +5 VDC |
2 | ? | ? Connected on Gameboy, but not used on GamePaks. |
3 | /RESET | Reset |
4 | /WR | Write |
5 | ? | ? Used by paging PAL on high capacity GamePaks. |
6 | A0 | Address 0 |
7 | A1 | Address 1 |
8 | A2 | Address 2 |
9 | A3 | Address 3 |
10 | A4 | Address 4 |
11 | A5 | Address 5 |
12 | A6 | Address 6 |
13 | A7 | Address 7 |
14 | A8 | Address 8 |
15 | A9 | Address 9 |
16 | A10 | Address 10 |
17 | A11 | Address 11 |
18 | A12 | Address 12 |
19 | A13 | Address 13 |
20 | A14 | Address 14 |
21 | /CS | Chip Select |
22 | D0 | Data 0 |
23 | D1 | Data 1 |
24 | D2 | Data 2 |
25 | D3 | Data 3 |
26 | D4 | Data 4 |
27 | D5 | Data 5 |
28 | D6 | Data 6 |
29 | D7 | Data 7 |
30 | /RD | Read |
31 | ? | ? Connected on Gameboy, but not used on Game-Paks. |
32 | GND | Ground |
Contributor: | Joakim Ögren |
Source: | Nintendo GameBoy FAQ - Pinout by Peter Knight & Josef Mollers |
Copyright © The Hardware Book Team 1996-2004.
May be copied and redistributed, partially or in whole, as appropriate.
Document last modified: 2002-01-10