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Le Mans 24 Hours

For the PlayStation2 (PS2)

(Note: There is also a PS1 version)


Contents



Quirks and Features

The Bad
  • Doesn't work with the Logitech Driving Force steering wheel.
  • Cars that are eligible for the Le Mans 2000 races are not eligible for anything else, and vice versa.
  • The AutoLoad Bug can be a big disappointment for anyone who's unaware of its existence.
  • The thumbnails in Options > Lap Records will sometimes show the wrong cars.
The Good
  • Lots of nice cars that aren't commonly found in most other racing sims.
  • The current race position of Le Mans Mode races can be saved during pitstops.
  • Up to 24 cars participate in races.
  • Includes night driving and changing weather conditions.
  • Lots of hours of gameplay.


The Cars

Car List

For the Class column in the list below, GTP is closed prototype and LMP is open prototype. The Modes column lists the modes that the car is eligible for: Quick Race, Championship, Petit Le Mans, Le Mans 2000, and/or Time Trial. Note that if you're looking for a car to use for a particular
event, the Team Lists may be more useful.

CarTeamClassModes
Audi R8Audi Sport Team Joest (#7, #8, #9)LMPL
Audi R8CAudi Sport UK (#9, #10)GTPQ,C,P,T
Audi R8RAudi Sport Team Joest (#7, #8)LMPQ,C,P,T
BMW V12 LMThomas Bscher Promotion (#15)LMPL
BMW V12 LMRBMW Motorsport (#15, #17)LMPQ,C,P,T
Cadillac Northstar LMPCadillac (#1, #2)LMPL
Cadillac Northstar LMPDams (#3, #4)LMPL
Chevrolet Corvette C5-RCorvette Racing (#63, #64)GTL
Chrysler Viper GTS-RCarsport Holland (#57)GTL
Chrysler Viper GTS-RChamberlain Engineering (wht #55, blk #56)GTQ,C,P,T
Chrysler Viper GTS-RGoh (#56)GTL
Chrysler Viper GTS-ROreca (blu #50, #51, #53)GTQ,C,P,T
Chrysler Viper GTS-RPaul Belmondo Racing (#54)GTL
Chrysler Viper GTS-RTOreca (red #51, #52, #53)GTL
Courage C36La Filiere ELF (#25)LMPQ,C,P,T
Courage C52Courage Competition (#13)LMPQ,C,P,T
Courage C52-PeugeotPescarolo Sport (#16)LMPL
Courage C60-JuddSMG (#17)LMPL
Debora LMP2000-BMWBonnet Didier (#30)LMPL
GT2Augusta Racing (#60)GTQ,C,P,T
GT2Konrad Motorsport (#70, #73)GTQ,C,P,T
GT2Larbre Competition (#72)GTQ,C,P,T
GT2Roock Racing (#64, #65)GTQ,C,P,T
Jaguar XJR9 LMJaguar (#2)GTPQ,P,T
Lancia LC2Lancia (#6)GTPQ,P,T
Lister Storm GTLNewcastle Lister Storm (#46)GTPQ,C,P,T
LMGTPGTC Competition (red #40, blk #41)GTPQ,C,P,T
LMP JMB Competition (#29)LMPQ,C,P,T
LMPJoest Racing (#14)LMPQ,C,P,T
LMPKremer Racing (#27)LMPQ,C,P,T
LMPPilot Racing (#16)LMPQ,C,P,T
Lola B2K10-FordKonrad Motorsport (#20)LMPL
Lola B2K10-JuddRafanelli (#21)LMPL
Lola B2K40-NissanMultimatic Motorsports (#32)LMPL
Marcos Mantara LM600Marcos (#71)GTQ,C,P,T
Mercedes CLK-LMMercedes (#35)GTPQ,C,P,T
Nissan R390Nissan Motorsports (blu #30, #32, grn #33)GTPQ,C,P,T
Nissan R391Nissan Motorsports (#22)LMPQ,C,P,T
Panoz Esperante GTRPanoz Motorsports (#44, #45)GTPQ,C,P,T
Panoz LMP07Panoz Motorsports (#1)LMPL
Panoz LMP-1Den Bla Avis (#10)LMPL
Panoz LMP-1Panoz Motorsports (#11, #12)LMPL
Panoz LMP-1TV Asahi Team Dragon (#22, #23)LMPL
Panoz LMP SpyderPanoz Motorsports (#11, #12)LMPQ,C,P,T
Peugeot 905Peugeot Talbot Sport (#1)GTPQ,P,T
Porsche 911 GT2Freisinger Motorsport (#59)GTL
Porsche 911 GT2Konrad Motorsport (#60)GTL
Reynard 2KQ-JuddJohansson Matthews Racing (#24)LMPL
Reynard 2KQ-MoparMopar Team Oreca (#5, #6)LMPL
Reynard 2KQ-VolkswagenROC (#33, #34)LMPL
Riley & Scott MKIII S2Riley & Scott Europe (#31)LMPQ,C,P,T
Sauber C9Sauber Mercedes (#61)GTPQ,P,T
WR LMP-PeugeotWelter Gerard (#35)LMPL
WR LMP-PeugeotWelter Rachel (#36)LMPL


Team Lists

The lists below include the same cars as the list above but sorted by team and grouped by eligibility and class. The 3rd-6th columns are the ratings taken from the in-game graphs for Speed, Brakes, Handling, and Acceleration. For the Acquire column, a dash ('-') means that the car is initially available; all others are unlocked by winning the listed
event.

Eligible for Quick Race, Championship, Petit Le Mans, and Time Trial
GT ClassCar(s)SpBrHaAcAcquire
 Augusta RacingGT2 (#60)71087-
 Chamberlain EngineeringChrysler Viper GTS-R (#55, #56)8887-,C1
 Konrad MotorsportGT2 (#70, #73)71096T05,T02
 Larbre CompetitionGT2 (#72)81096T06
 MarcosMarcos Mantara LM600 (#71)71087T10
 OrecaChrysler Viper GTS-R (#50, #51, #53)8788C2,C2,T01
 Roock RacingGT2 (#64, #65)71096C1,-
Open PrototypeCar(s)SpBrHaAcAcquire
 Audi Sport Team JoestAudi R8R (#7, #8)10101011C7,C7
 BMW MotorsportBMW V12 LMR (#15, #17)1191211C8,C8
 Courage CompetitionCourage C52 (#13)98109T09
 JMB CompetitionLMP (#29) 89109-
 Joest RacingLMP (#14)91099T08
 Kremer RacingLMP (#27)9999-
 La Filiere ELFCourage C36 (#25)99109T07
 Nissan MotorsportsNissan R391 (#22)10999C6
 Panoz MotorsportsPanoz LMP Spyder (#11, #12)119911C3,C3
 Pilot RacingLMP (#16)99109T12
 Riley & Scott EuropeRiley & Scott MKIII S2 (#31)9988-
Closed PrototypeCar(s)SpBrHaAcAcquire
 Audi Sport UKAudi R8C (#9, #10)99109T04,-
 GTC CompetitionLMGTP (#40, #41)1091010-,C5
 MercedesMercedes CLK-LM (#35)10101011T03
 Newcastle Lister StormLister Storm GTL (#46)9989T11
 Nissan MotorsportsNissan R390 (#30, #32, #33)119911C4,C4,C6
 Panoz MotorsportsPanoz Esperante GTR (#44, #45)99910C5,-

Eligible for Quick Race, Petit Le Mans, and Time Trial
Closed PrototypeCarSpBrHaAcAcquire
 JaguarJaguar XJR9 LM (#2)1191011P3
 LanciaLancia LC2 (#6)1091110L4
 Peugeot Talbot SportPeugeot 905 (#1)129911L4
 Sauber MercedesSauber C9 (#61)11101110P4

Eligible for Le Mans 2000 only
GT ClassCar(s)SpBrHaAcAcquire
 Carsport HollandChrysler Viper GTS-R (#57)8987P1
 Corvette RacingChevrolet Corvette C5-R (#63, #64)9898P1,P1
 Freisinger MotorsportPorsche 911 GT2 (#59)71097-
 GohChrysler Viper GTS-R (#56)7887-
 Konrad MotorsportPorsche 911 GT2 (#60)8997-
 OrecaChrysler Viper GTS-RT (#51)9889P1
 OrecaChrysler Viper GTS-RT (#52, #53)8988P1,P1
 Paul Belmondo RacingChrysler Viper GTS-R (#54)7887-
Open PrototypeCar(s)SpBrHaAcAcquire
 Audi Sport Team JoestAudi R8 (#7)1191110L2
 Audi Sport Team JoestAudi R8 (#8, #9)1191111L2,L2
 Bonnet DidierDebora LMP2000-BMW (#30)79107P2
 CadillacCadillac Northstar LMP (#1, #2)91098L1,L1
 DamsCadillac Northstar LMP (#3)91098L1
 DamsCadillac Northstar LMP (#4)99108L1
 Den Bla AvisPanoz LMP-1 (#10)10101010P2
 Johansson Matthews RacingReynard 2KQ-Judd (#24)99109-
 Konrad MotorsportLola B2K10-Ford (#20)109109-
 Mopar Team OrecaReynard 2KQ-Mopar (#5)99911L2
 Mopar Team OrecaReynard 2KQ-Mopar (#6)991010L2
 Multimatic MotorsportsLola B2K40-Nissan (#32)89108-
 Panoz MotorsportsPanoz LMP07 (#1)11101111L3
 Panoz MotorsportsPanoz LMP-1 (#11, #12)10101111L2,L2
 Pescarolo SportCourage C52-Peugeot (#16)10101110L2
 RafanelliLola B2K10-Judd (#21)109910P2
 ROCReynard 2KQ-Volkswagen (#33, #34)8998P2,P2
 SMGCourage C60-Judd (#17)10999P2
 Thomas Bscher PromotionBMW V12 LM (#15)109910P2
 TV Asahi Team DragonPanoz LMP-1 (#22, #23)10999L1,L1
 Welter GerardWR LMP-Peugeot (#35)89108P2
 Welter RachelWR LMP-Peugeot (#36)81098-


The Tracks

Track List

CircuitVersionsLength
 BrnoNormal, Reverse5.403km
 BugattiNormal4.435km
 CatalunyaNational, GP3.060km, 4.700km
 DoningtonNational, GP, Reverse National, Reverse GP3.100km, 4.023km
 Le MansNormal13.605km
 Road AtlantaNational, Normal3.800km, 4.064km
 SuzukaEast, GP, West2.400km, 5.800km, 3.200km


Lap Records

The table below shows the default Top 3 lap records in Options > Records. Note that the LMPn columns apply to both GTP and LMP.

TrackLMP1LMP2LMP3GTS1GTS2GTS3
 Brno1:43.0001:45.0001:47.0001:54.0001:56.0001:58.000
 Brno Reverse1:46.0001:48.0001:50.0001:55.0001:57.0001:59.000
 Bugatti1:32.0001:34.0001:36.0001:41.0001:43.0001:45.000
 Catalunya GP1:31.0001:33.0001:35.0001:38.0001:40.0001:42.000
 Catalunya National0:58.0001:00.0001:02.0001:03.0001:05.0001:07.000
 Donington GP1:18.0001:20.0001:22.0001:26.0001:28.0001:30.000
 Donington GP Reverse1:20.0001:22.0001:24.0001:26.0001:28.0001:30.000
 Donington National0:58.0001:00.0001:02.0001:03.0001:05.0001:07.000
 Donington National Reverse0:59.0001:01.0001:03.0001:04.0001:06.0001:08.000
 Le Mans3:30.0003:35.0003:40.0003:50.0003:55.0004:00.000
 Road Atlanta1:06.0001:08.0001:10.0001:15.0001:17.0001:19.000
 Road Atlanta National0:44.0000:46.0000:48.0000:49.0000:51.0000:53.000
 Suzuka East0:40.0000:41.0000:42.0000:43.0000:44.0000:45.000
 Suzuka GP1:45.0001:47.0001:49.0001:53.0001:55.0001:57.000
 Suzuka West1:00.0001:02.0001:04.0001:05.0001:07.0001:09.000


The Events

Events Overview

The tables below give an overview of the modes available in Le Mans 24 Hours. The letter-number preceding the event serves as reference for the Acquire column of the
Team Lists.

Quick Race Mode
Q01. Donington NationalQ05. Suzuka WestQ09. BrnoQ13. Rev. Brno
Q02. Road Atlanta NationalQ06. Catalunya NationalQ10. Donington GPQ14. Rev. Donington GP
Q03. Le MansQ07. BugattiQ11. Suzuka GPQ15. Rev. Donington Nat'l
Q04. Suzuka EastQ08. Road AtlantaQ12. Catalunya GP 

Championship Mode
C1. Rookie GTC3. GT EnduranceC5. Closed PrototypeC7. Super Endurance
C2. Pro GTC4. Open PrototypeC6. Prototype EnduranceC8. Winter Challenge

Le Mans Mode (Petit Le Mans and Le Mans 2000)
P1. Road Atlanta 10minP3. Road Atlanta 100minL1. Le Mans 10minL3. Le Mans 240min
P2. Road Atlanta 30minP4. Road Atlanta 10hrL2. Le Mans 24minL4. Le Mans 24hr

MultiPlayer Mode
M01. Donington NationalM05. Suzuka WestM09. BrnoM13. Rev. Brno
M02. Road Atlanta NationalM06. Catalunya NationalM10. Donington GPM14. Rev. Donington GP
M03. Le MansM07. BugattiM11. Suzuka GPM15. Rev. Donington Nat'l
M04. Suzuka EastM08. Road AtlantaM12. Catalunya GP 

Time Trial Mode
T01. Donington NationalT05. Suzuka WestT09. BrnoT13. Rev. Brno
T02. Road Atlanta NationalT06. Catalunya NationalT10. Donington GPT14. Rev. Donington GP
T03. Le MansT07. BugattiT11. Suzuka GPT15. Rev. Donington Nat'l
T04. Suzuka EastT08. Road AtlantaT12. Catalunya GP 


Quick Race Mode

The Quick Race menu includes 2 items: (1) Go Race, and (2) Race Setup. Choosing Race Setup will allow you to select a Class,
Team, Difficulty, and Track. Initially, only 4 tracks (row 1 in the table below) are available; the others are unlocked by winning races. Winning at a track in row 1 will unlock the track just below it in row 2; winning at a track in row 2 will unlock the track just below it in row 3. Additionally, winning at all of the tracks in row 3 will unlock the Reverse versions of the 3 tracks marked with an asterisk (*).
 Donington National * Road Atlanta National Le Mans Suzuka East
 Suzuka West Catalunya National Bugatti Road Atlanta
 Brno * Donington GP * Suzuka GP Catalunya GP
If your goal is to unlock all of the tracks as quickly as possible, you could set AI Driver Skill to Easy for an easier go of it. However, if your goal is to learn the tracks, I'd recommend starting with a GT-class car and staying with the default Normal setting. After each race, there will be a replay. A good way to learn the tracks is by watching the lead AI car's racing line and braking points. You can select an AI car using the D-pad [Up]/[Down] buttons, and you can toggle through the camera views using the [Triangle] button. Besides being useful in the early stages of gameplay, Quick Race Mode can also be useful in the later stages. Here are two examples:
Training For Time Trial Mode. If you want to learn a track well enough to beat the Time Trial goal time, a Quick Race session may help. In this case, you'd select a Prototype car and set the AI Driver Skill to Hard. The goal here is not to win the race but to use the Replay to study the cars near the front. The car in 1st place will probably give you the best view of the ideal racing line, while the car in 2nd or 3rd may give you a good idea of braking points. You can also study acceleration and braking points by listening to the engine of the car that you're currently riding with. Note that, although the cars near the front will generally be very good, their lap times will be slightly slower than the Time Trial goal time. The trick is to thoroughly study their techniques and find places where there's room for improvement.
Further Gameplay. Although the default settings in Quick Race Mode are meant for those who are just starting out, there are enough options to also make it interesting for those who want more of a challenge. You could, for instance, use the settings below for an endurance-like experience. And, for even more of a challenge, you could set the AI Driver Skill to something more difficult than what you'd normally choose.
  Race Duration: 25 Laps   Tyre Wear: Fast   Fuel Usage: Fast   Weather: Random or Wet
Although you won't have access to the Workshop before starting a race, you will have access to the Pit Menu during the race. To compensate for not being able to tune the Gear Ratio and Engine settings, you can choose a car that already has default settings that best suit a particular track. For example: for a track that has lots of corners and very few long straights, you can choose a car that has good acceleration; for a track like the Le Mans circuit, you can choose a car that has good top speed.

Championship Mode

Initially, only the first championship (Rookie GT) is available; the others are unlocked by winning each championship in turn. Unlike in
Le Mans 24 Hours for the PS1, Championship Mode in the PS2 version is not like a career mode. Here, you're free to do (or redo) any unlocked championship using any unlocked car that's eligible.
ChampionshipRacesCars Unlocked
 Rookie GT
  (5 laps per race)
1. Suzuka East
2. Donington National
3. Road Atlanta National
Chrysler Viper GTS-R (#56), GT2 (#64)
 Pro GT
  (5 laps per race)
1. Suzuka West
2. Catalunya National
3. Road Atlanta
Chrysler Viper GTS-R Blue (#50, #51)
 GT Endurance
  (10 laps per race)
1. Donington
2. Bugatti
Panoz LMP Spyder (#11, #12)
 Open Prototype
  (10 laps per race)
1. Brno
2. Catalunya
3. Suzuka
Nissan R390 (#30, #32)
 Closed Prototype
  (10 laps per race)
1. Bugatti
2. Donington
3. Road Atlanta
LMGTP (#41), Panoz Esperante GTR (#44)
 Prototype Endurance
  (15 laps per race)
1. Catalunya
2. Road Atlanta
3. Suzuka
Nissan R390 (#33), Nissan R391 (#22)
 Super Endurance
  (10 laps per race)
1. Suzuka
2. Brno
3. Catalunya
4. Bugatti
5. Donington
Audi R8R (#7, #8)
 Winter Challenge
  (15 laps per race, all wet)
1. Road Atlanta
2. Brno
3. Suzuka
BMW V12 LMR (#15, #17)
If you're starting a new championship, you'll be presented with various selection screens where you can choose a Class, Team, Difficulty, and Name. You're then presented with a Race menu that includes Qualify, Race, and Workshop. There is also a Save option, but I highly recommend reading "Saving Championship Data" before using it. Also on the Race menu screen are various bits of info including the weather forecast, track, and number of laps; you can use those bits of info to base your choice of tires and other settings on. The weather forecast will show 1 weather icon for every 5 laps (e.g., there will be 2 icons for a 10-lap race and 3 icons for a 15-lap race). Note that the weather forecast can change after a Practice or Qualifying session, so it's a good idea to recheck before starting a race. Any race that's longer than 5 laps will probably require pitstops and you'll need to keep an eye on your fuel gauge (bottom right of the screen) and tire wear indicator (middle right of the screen). Entering pit lane will bring up a Pit Menu that includes Change Tyres, Downforce, Refuel, and Confirm.

Le Mans Mode

Unlike
Quick Race Mode and Championship Mode, all of the races in Le Mans Mode are always available (i.e., there is no need to unlock any of them). It may therefore be tempting to start here (instead of Quick Race Mode) to unlock several cars in a fairly short time. Keep in mind, however, that only those cars marked with an asterisk (*) in the table below will be eligible for anything outside of the Le Mans 2000 races. The first Select Game menu in Le Mans Mode includes 2 events to choose from: (1) Petit Le Mans, and (2) Le Mans 2000. Once you've chosen an event, you'll be presented with a second Select Game menu that includes New Game (start a new race) and Load Game (resume a previously-saved race). If you're starting a new race, you'll be presented with various other selection screens where you can choose a Class, Team, and Difficulty. If you're doing any of the longer races for the first time, I'd recommend setting AI Driver Skill to Easy unless you're going for maximum realism (in which case, Normal or Hard may be a better choice). You're then presented with a Race menu that includes Practice, Qualify, Race, Workshop, and Options. The races below can be chosen by setting the Race Duration in Options, and you can tune your car in Workshop. On the right side of the Workshop menu item, there will be an icon that represents the weather forecast; you can use that info to base your choice of tires and other settings on. To test your setup, you can do a Practice session. Note, however, that Practice and Qualify can only be selected once; this means that if you wanted to test a second setup, you'd have to test it in a Qualifying session, and testing a third setup isn't possible without Quitting and restarting Le Mans Mode. Note also that, if you leave Le Mans Mode, all settings in Workshop will be reset to their defaults, so you'll need to remember which settings work and which ones don't. It's also a good idea to recheck the weather forecast before starting the race since Race conditions may not necessarily be the same as in Practice or Qualifying.
Petit Le MansCars Unlocked
 Road Atlanta 10 minutesChrysler Viper GTS-R (#57), Chrysler Viper GTS-RT Red (#51, #52, #53), Chevrolet Corvette C5-R (#63, #64)
 Road Atlanta 30 minutesBMW V12 LM (#15), Courage C60-Judd (#17), Debora LMP2000-BMW (#30), Lola B2K10-Judd (#21), Panoz LMP-1 (#10), Reynard 2KQ-Volkswagen (#33, #34), WR LMP-Peugeot (#35)
 Road Atlanta 100 minutes  Jaguar XJR9 LM (#2) *
 Road Atlanta 10 hoursSauber C9 (#61) *
Le Mans 2000Cars Unlocked
 Le Mans 10 minutesCadillac N LMP (#1, #2), Cadillac N LMP (#3, #4), Panoz LMP-1 (#22, #23)
 Le Mans 24 minutesAudi R8 (#7, #8, #9), Courage C52-Peugeot (#16), Panoz LMP-1 (#11, #12), Reynard 2KQ-Mopar (#5, #6)
 Le Mans 240 minutes  Panoz LMP07 (#1)
 Le Mans 24 hoursLancia LC2 (#6) *, Peugeot 905 (#1) *
Once the race gets underway, you'll see a Time near the top left of the screen (just below the Lap counter); note that this is the time of day (or night), not the elapsed race time. A Petit Le Mans race starts at 12:30 and ends at 22:30 (10:30pm), while a Le Mans 2000 race starts at 16:00 (4pm) and ends at the same time the next day. For any race that's shorter than the full-length race, the in-game time is accelerated by the factor shown in the table below.
Petit Le Mans10 minutes30 minutes100 minutes10 hours
 Time Acceleration:60x (1m = 1h)20x (1m = 20m)6x (1m = 6m)1x (1m = 1m)
Le Mans 200010 minutes24 minutes240 minutes24 hours
 Time Acceleration:144x (1m = 2h24m)60x (1m = 1h)6x (1m = 6m)1x (1m = 1m)
Two other bits of onscreen info that you'll want to keep an eye on are your fuel gauge and tire wear indicator; these will probably be the most important factors in planning your pitstop strategy. Entering pit lane will bring up a Pit Menu that includes Change Tyres, Downforce, Refuel, Save, and Confirm. The first 3 items allow you to make adjustments to the car's setup (e.g., if the weather conditions change), and you can use Save to save the current race position (which can later be resumed by selecting Load Game instead of New Game). If you're several laps ahead of the 2nd-place car and you want to take a break without pausing the game (which also stops the time), you can wait in your pitbox until your rivals start to catch up before selecting Confirm. To know how far back they are, you can either listen for the beep and read the message near the top middle of the screen (which shows the gap) or you can keep an eye on the track map (which shows blue dots for lapped cars and red dots for cars in the same lap). See also: Changing The Difficulty Level Of A Le Mans Mode Race in the Miscellaneous Notes section.

MultiPlayer Mode

Note that this mode will only be available if there are 2 game controllers plugged in. This is basically a split-screen version of
Quick Race Mode for 2 players. The top half of the screen is used by Player 1, while the bottom half is used by Player 2. All of the unlocked tracks and all of the eligible unlocked cars that are available in Quick Race Mode will also be available in MultiPlayer Mode. Note, however, that while the races in Quick Race Mode can include up to 15 AI cars, MultiPlayer Mode allows a maximum of only 2 (for a total field of 4) and only if Weather is set to Dry. However, this mode does allow access to Workshop, while Quick Race Mode doesn't. This mode starts by allowing each player to select a Class, Team, and Difficulty. Player 1 then selects a Track, after which you'll be presented with the MultiPlayer menu that includes Race, Workshop, Controller, Options, and Name Entry. If Player 1 selects any item other than Race or Options, Player 2 will also have the opportunity to change the settings for that item. Once all of the desired changes have been made to the settings, Player 1 can start the race by selecting Race.

Time Trial Mode

Initially, only 4 tracks are available; the others are unlocked by winning races in
Quick Race Mode. Unlocking the cars listed below is probably the most difficult part of Le Mans 24 Hours. However, if unlocking cars isn't important, this mode can also be used for practice and/or for testing car setups for other modes. Once you've selected a Class, Team, Handling Mode, and Track, you'll be presented with the Time Trial menu that includes Race, Workshop, and Options. The Options screen includes settings for Race Duration, Ghost Car, and Weather. If you just want to use this mode for free practice, you can set the Race Duration to Continuous. For any duration longer than 3 laps, I'd recommend turning the Ghost Car off since it's only really useful for one or two laps and tends to get in the way thereafter. If you've unlocked the 3 reverse tracks, they'll also be available in Time Trial Mode. Note, however, that the reverse tracks aren't used anywhere outside of Quick Race and Time Trial, and there are no cars unlocked by beating the goal times.
Time TrialGoal TimeCar Unlocked
 Brno1:45.000Courage C52 (#13)
 Brno Reverse1:48.000-
 Bugatti1:34.000La Filiere Courage C36 (#25)
 Catalunya GP1:34.000Pilot Racing LMP (#16)
 Catalunya National1:01.000Larbre Competition GT2 (#72)
 Donington GP1:21.000Marcos Mantara LM600 (#71)
 Donington GP Reverse1:23.000-
 Donington National1:00.000Oreca Viper GTS-R (#53)
 Donington National Reverse1:02.000-
 Le Mans3:34.000Mercedes CLK-LM (#35)
 Road Atlanta1:09.000Joest Racing LMP (#14)
 Road Atlanta National0:46.000Konrad Motorsport GT2 (#73)
 Suzuka East0:40.000Audi R8C (#9)
 Suzuka GP1:47.000Lister Storm GTL (#46)
 Suzuka West1:01.000Konrad Motorsport GT2 (#70)
If your goal is to unlock the cars listed above, I'd recommend starting with minimum fuel and using the Sprint Engine setting. From there, you can try different Downforce and Gear Ratio settings until you find the setup that works best for the car and track.

Gameplay

Getting Started

This is basically a walkthrough of the boot process. If you're already familiar with Le Mans 24 Hours, you can skip this section.
  1. When the PS2 is booted with the Le Mans 24 Hours disc inserted, the first screen will show 1 of 3 dialogs:
     DialogShown If
     1 Do You Wish To Save To The Memory Card ... [X] To Allow Saving, [Triangle] To Cancel SavingMemory card in MC Slot1 contains an LM24H gamesave, or has 200K free space
     2 There Is Insufficient Space On The Memory Card ... [X] To Continue Without SavingNo LM24H gamesave found on memory card in MC Slot1, and card has less than 200K free space
     3 Memory Card Is Not Inserted In MC Slot1 ... [X] To Continue Without SavingNo memory card in MC Slot1
    Ideally, Dialog 1 will be shown since it's the only one that includes the "[X] To Allow Saving" option. Pressing [X] on that dialog enables the AutoSave and AutoLoad features. If Dialog 2 or Dialog 3 is shown, you can try other cards until you find one that causes Dialog 1 to be shown. Note that continuing without AutoSave and AutoLoad is not recommended unless you just want a quick peek at what the program has to offer.
  2. The next screen will allow you to specify your TV's Refresh Rate. The choices here are 50Hz, 60Hz, and Test.
  3. Next, you're shown a series of short promo videos plus the Le Mans 24 Hours Intro video. If you want to bypass these, you can press [X] 4 times after specifying the refresh rate.
  4. At this stage, the main program will load while showing a Le Mans 24 Hours background image, white "Loading" text, and a blue progress bar.
  5. The program then waits for a response while showing a Le Mans 24 Hours background image, white copyright info, and blinking green "Press Start Button" text.
    User ResponseProgram Response
    1. [Start] button pressedLoad gamesave if AutoLoad enabled and/or Continue with main program
    2. No response within 30 sec.Run in Demo Mode until [Start] is pressed
  6. Once you've entered the main program, the Main Menu offers a variety of racing modes including Quick Race, Championship, Le Mans, MultiPlayer, and Time Trial. But, before doing any racing for the first time, it's probably a good idea to go to Options and set your preferences.
  7. Once you've set your preferences, the best place to start racing is probably in Quick Race Mode.

Options

The table below gives an overview of the global options available in Main Menu > Options. Note that a lot of these are also available from within the various race modes. The settings in parentheses are listed in the order (from left to right) that they appear in-game with the default listed first.

Menu ItemOptions (Settings)
 GeneralSpeed Display (KMH, MPH)
Vibration (On, Off)
Initial Camera (Behind, High, Front, In Car)
Language (English, French, Spanish, Italian, German)
 RaceQuick Race, Petit Le Mans, Le Mans 2000, MultiPlayer, Time Trial
  Quick RaceRace Duration (3 Laps, 5 Laps, 7 Laps, 10 Laps, 15 Laps, 25 Laps)
Tyre Wear (Off, Real, Slow, Fast)
Fuel Usage (Off, Real, Slow, Fast)
Weather (Dry, Wet, Random)
  Petit Le MansRace Duration (10 Mins, 30 Mins, 100 Mins, 10 Hours)
Weather (Random, Dry, Wet)
  Le Mans 2000Race Duration (10 Mins, 24 Mins, 240 Mins, 24 Hours)
Weather (Random, Dry, Wet)
  MultiPlayerRace Duration (3 Laps, 5 Laps, 7 Laps, 10 Laps, 15 Laps, 25 Laps)
Tyre Wear (Off, Real, Slow, Fast)
Fuel Usage (Off, Real, Slow, Fast)
Field Size (4, 2)
Weather (Dry, Wet, Random)
AI Driver Skill (Normal, Hard, Easy)
Catch-Up (Off, On)
  Time TrialRace Duration (3 Laps, 5 Laps, 7 Laps, 10 Laps, 15 Laps, 25 Laps, Continuous)
Ghost Car (On, Off)
Weather (Dry, Wet)
 ControllerConfiguration A, Configuration B, Configuration C, Configuration D
 AudioGame Music (volume), Sound Effects (volume), Menu Music (volume)
Sound (Stereo, Mono)
Radio Station (C-Breeze, K-Rock)
 ProgressInfo only; shows an overview of your game status.
 RecordsInfo only; shows the track lap records.


Select Difficulty

For most modes, the Select Difficulty screen will include 2 options: (1) Handling Mode, and (2) AI Driver Skill. Note that the choices for AI Driver Skill will depend on the selected Handling Mode. For
Time Trial Mode, AI Driver Skill is not applicable since there are no AI cars to compete with. For MultiPlayer Mode, the AI Driver Skill can be set in Options (available both globally and from within MultiPlayer Mode).

Handling ModePresetsAI Driver Skill
 AmateurAuto Braking: On, Driving Aids: OnEasy, or Normal
 IntermediateAuto Braking: Off, Driving Aids: OnEasy, Normal, or Hard
 ExpertAuto Braking: Off, Driving Aids: OffNormal, or Hard


Workshop

For all modes except Quick Race, you have access to a Workshop where you can change a car's setup before starting a race. A few of these settings (Downforce, Fuel, and Tyres) can also be changed while a race is in progress (via the
Pit Menu). Note that the settings in Workshop are only persistent while in a mode; leaving (or entering) a mode will reset all settings to their defaults.
Pit Menu

For all
events where pitstops are allowed/required, entering pit lane will bring up a Pit In menu that allows you to refuel and make minor changes while a race is in progress. See also: Workshop

Game Data

Although there are 3 places where data can be saved manually, Le Mans 24 Hours doesn't include a global Save or global Load option for a whole gamesave. This section deals with ways to get around this. Since most of the information in this section involves unconventional (and potentially dangerous) ways to read/write from/to memory cards, I feel obligated to include a warning and a disclaimer. So, here they are...
Warning: Inserting or removing a memory card while the PS2's power is switched on can potentially damage the memory card. To minimize the risk of damaging a memory card and/or losing data, all read/write activities (i.e., loads/saves) from/to a memory card should be allowed to finish without interruption. In other words, do not switch off or reset the PS2 console while a read/write is in progress. Also, do not remove a memory card while a read/write is in progress; in general, only remove a card if you know that the program is in an idle state (e.g., paused or in a menu other than the Main Menu). Also, do not connect or disconnect any other devices (e.g., game controllers, USB sticks, etc.) while a read/write is in progress. Also, do not eject the disc tray or open the disc door while a read/write is in progress. Also, do not bump or disturb the PS2 console in any other way while a read/write is in progress.
Disclaimer: These notes are provided in the hope that they will be useful, but I take no responsibility for any data loss or hardware damage resulting from the use or misuse of the information presented here. To the best of my knowledge, these notes are correct for the European (EU/PAL) release of the 2001 Infogrames title "Le Mans 24 Hours for the PlayStation 2" sold in The Netherlands; these notes may or may not apply to other releases or versions sold elsewhere.

AutoLoad Bug

As mentioned in the "
Gamesave Internals" note, there are 3 slots available for manually-saveable data:
  Championship standings   Petit Le Mans race position   Le Mans 2000 race position
In theory, this means that your gamesave could have a partially-done Championship, Petit Le Mans race, and Le Mans 2000 race, any of which could be resumed at a later time. In practice, however, there is a serious bug that prevents this from working properly. It turns out that, although it's possible to save all 3 data types, only the first 2 that were saved will be available when the gamesave is reloaded. For example: if you manually Save all 3 data types in the order listed above, you'll find that the next time the gamesave is loaded, the Load option will only be available for Championship and Petit Le Mans, but not for Le Mans 2000. For the 3rd data type saved (Le Mans 2000 in this example), the Save and Load functions will only work for as long as the current gamesave is still active; if the PS2 is switched off before the race has finished, the time spent on that race will be lost! This appears to indicate that the bug is in the AutoLoad function that loads a gamesave and not in the code that loads manually-saveable data. My guess is that a loop parameter in the AutoLoad code is set to check 2 slots when it should be set to check 3. In any case, the existence of this bug means that, although there are 3 slots available for manually-saveable data, only the first 2 can be considered safe slots (i.e., safe to use for persistent storage).

AutoSave Feature

Le Mans 24 Hours uses an AutoSave feature to save your progress and game settings. Since this is all done automatically, it may be useful to know when it will occur. The 2 most common things that will invoke the AutoSave function are:
Note that the final race of a Championship will usually trigger the AutoSave function twice (once for the race and once more for the championship).

Copying A Le Mans Mode Race

If you already have a gamesave that has the
Le Mans Mode races done and you want to start a new gamesave on another memory card, you can give yourself a headstart by copying the race positions from that older gamesave to the newer one. This could save you several hours and start you off with 3 of the best cars without having to put much effort into unlocking them. The prerequisite is that you have to be able to Load the Le Mans Mode races from both gamesaves (see the "AutoLoad Bug" note for cases where this might not be possible). The steps below describe how to take the saved Le Mans Mode race data from one gamesave and 'inject' it into another without overwriting other parts of it:
  1. Use the "Loading Another Gamesave" technique to load the older gamesave (the one that has the Le Mans Mode races done). Alternatively, you could turn off the PS2, insert the older gamesave, and then turn the PS2 back on.
  2. Go to a Le Mans Mode race and select Load Game. The program will load the pertinent circuit and then resume where the race left off when it was last saved. Ideally, the saved race position should be somewhere near the end so you won't have to do more than 1 stint to finish.
  3. Press the [Start] button to pause the game.
  4. Remove the current memory card and insert the one that contains the newer gamesave (the one that you want to copy the current race position to).
  5. Press [X] to allow saving.
  6. Select Resume to return to the Pit Menu.
  7. Select Save to copy the current race position to the newer gamesave.
  8. Press [Start] to pause the game once more.
  9. Remove the memory card, and then press [X] to continue without saving. This will prevent the program's AutoSave from overwriting anything that shouldn't be overwritten.
If you haven't already copied both races, you can repeat the above steps for the other race. Once both races have been copied, you can reload the newer gamesave and then go back and finish the races to unlock the cars.

Copying Progress And Game Settings

If you want an exact copy of a gamesave, you could just use the PS2's Browser utility. However, an exact copy will also include the
manually-saveable data, which isn't always what you'll want. This section is about copying your progress and game settings (unlocked cars and tracks) without also copying manually-saved data (Championship or Le Mans Mode races). The example below describes how to create a new gamesave that will have both of its safe slots still available for any manually-saveable data type that your current gamesave doesn't have a safe slot for.
  1. If you didn't start Le Mans 24 Hours with the gamesave that you want to copy the progress and game settings from, use the "Loading Another Gamesave" technique to load it.
  2. Once your gamesave has loaded, remove the memory card and then insert a card that has 200K free space and doesn't already contain an LM24H gamesave.
  3. Press [X] to allow saving. The program will immediately create a new gamesave that has the same progress and game settings as the one currently loaded.
The following example assumes that you already have 2 gamesaves and you want to keep the progress and game settings in sync.
  1. If you didn't start Le Mans 24 Hours with the gamesave that you want to copy the progress and game settings from, use the "Loading Another Gamesave" technique to load it.
  2. Once your gamesave has loaded, remove the memory card and then insert the card that you want to copy your progress and game settings to.
  3. Press [X] to allow saving. From the program's point of view, nothing has changed so nothing is immediately written to the newly-inserted card.
  4. Invoke the AutoSave function. The current progress and game settings will then be copied to the gamesave on the newly-inserted memory card. Important: The AutoSave function doesn't ask for confirmation, so you'll need to be very sure that the gamesave you're overwriting is one that you really want to overwrite.

Gamesave Internals

As far as I can tell, there are basically 4 different types of data that can be stored in an LM24H gamesave:
  1. Progress And Game Settings   3. Petit Le Mans race position
  2. Championship standings   4. Le Mans 2000 race position
The first data type (progress and game settings) is saved and loaded automatically using the program's AutoSave and AutoLoad functions; all LM24H gamesaves will therefore include this data type. The other 3 data types can be saved and loaded manually. As far as I can tell, there are 3 slots in a gamesave that can be used to store the manually-saveable data types, and it doesn't matter which data type goes into which slot; the slots are allotted to the data types in a first-come-first-serve manner (i.e., the first data type saved will be stored in the first slot, and so on). Once a data type has been saved for the first time, the slot that it's saved in will be reserved for that data type (i.e., no other data type will overwrite that slot). Note that, although a gamesave has 3 slots available for the manually-saveable data types, the
AutoLoad Bug prevents the 3rd slot from being recognized when the gamesave is reloaded; this means that only the first 2 slots (the safe slots) can be used for persistent storage, while the 3rd slot is basically only useful for temporary storage.

Loading Another Gamesave

Le Mans 24 Hours doesn't include a feature to manually load a gamesave, and the most obvious place where AutoLoad occurs is at program startup. So, if you wanted to load a gamesave stored on another memory card, the logical way to do this would be to shut down the PS2 and then reboot with the other memory card inserted. There is, however, a faster way:
  1. The Main Menu includes an item called Coming Soon. Selecting this item essentially exits the main program and starts a sub-program that plays 2 game previews. While a preview is playing, you can remove the current memory card and insert the card that contains the gamesave that you want to load.
  2. Once you've switched memory cards, you can press [X] twice to exit the previews sub-program.
  3. The main program will then restart and ask if you want to allow saving. Press [X] to enable AutoSave and AutoLoad; this will allow the program to load the gamesave on the currently-inserted memory card.
Note 1: For Step 1, it's important to keep in mind that the memory cards need to be switched while a preview is still playing (i.e., while the sub-program is still running). If the sub-program gets to anywhere near the end of the second preview, there is a risk that the main program will restart before the switch has been made; if that happens, there is a risk of overwriting the gamesave instead of loading it!
Note 2: If you're using the "
Reducing Wear And Tear" technique and you've unlocked cars or set new lap records since the last Save, be sure to AutoSave your current gamesave before loading another one; otherwise, the changes will be lost.

Reducing 'Wear And Tear' On A Memory Card

If you want to be sparing with a memory card, you can reduce 'wear and tear' by removing the card after your gamesave has loaded. This is especially useful in the early stages of gameplay when the shorter events will trigger more frequent writes. Removing the memory card will not only reduce 'wear and tear' but will also save you some time since you won't have to wait for AutoSave to finish its job after every race. The program will still store its data internally so, if you want to save the game later, you can do so by re-inserting the card and invoking the
AutoSave function before switching off the PS2.
Note 1: In most cases, you'll want to re-insert the same card that the current gamesave was loaded from; if you unintentionally insert a different card, there is a risk of overwriting a gamesave that you may have wanted to keep.
Note 2: If you intentionally insert a different card (e.g., for the purpose of copying your progress and game settings), be very sure that the gamesave you're overwriting is one that you really want to overwrite.

Reserving Space For Manually-Saveable Data

As mentioned in the "
Gamesave Internals" note, there are 3 slots available for manually-saveable data but, as mentioned in the "AutoLoad Bug" note, only the first 2 of them are safe slots. Since any slot can hold any data type, reserving a slot is basically just a matter of choosing the order in which you manually save data. For example, to reserve the 2 safe slots for the Le Mans Mode races, you'd save both a Petit Le Mans race and a Le Mans 2000 race before saving any Championship data. Reserving a safe slot for a manually-saveable data type guarantees that the Save and Load options for that data type will work as they should when the gamesave is reloaded.

Saving Championship Data

There are at least 2 good reasons why you might want to save the current championship standings: However, the
AutoLoad Bug does pose a bit of a problem here: using one of the 2 safe slots for Championship data means that there's only 1 other safe slot available for a Le Mans Mode race. Since the longest championship is fairly short (less than 2 hours), it's best to reserve the 2 safe slots for Petit Le Mans and Le Mans 2000, and only save a championship after both of those races have already been saved. This does, however, mean that you'll lose the ability to use the Load option to resume a championship once the PS2 has been switched off, although you can still use the Save and Load options (e.g., to be able to restart a race if you get a bad race result) while the PS2 remains switched on. This is, in my opinion, not as bad as not being able to load a full-length Le Mans Mode race (or even a 1/6th-length version).

Workaround For The AutoLoad Bug

As explained in the "
AutoLoad Bug" note, there are only 2 safe slots available for the 3 manually-saveable data types. However, that only applies to a single gamesave. If you want to save a 3rd data type, a simple workaround is to save it to a second gamesave. The prerequisite is that the second gamesave has to be able to store the data type in one of its 2 safe slots (i.e., the second gamesave has to either have an unused safe slot or has to already have a safe slot reserved for the data type that you want to save). If you don't already have a gamesave that meets that requirement, you can create a new one by copying your progress and game settings to a memory card that has 200K free space and doesn't already include an LM24H gamesave; the newly-created gamesave will have both of its safe slots still available. If you're using the second gamesave as an extension to the first, you can use the second technique to keep them in sync; that way, the choice of which gamesave to load just depends on which event you want to do (Championship, Petit Le Mans, or Le Mans 2000) and which gamesave includes it in a safe slot.


Miscellaneous Notes




For questions, comments, etc... see the README file.


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This page was last updated on: Saturday, September 8, 2012