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Lotus Challenge

PlayStation2 (PS2)
version

Contents


Quirks and Features

The Bad
  • Goes into Demo mode too quickly, and then goes all the way back to the Main screen afterwards (most games resume where they left off).
  • There is no onscreen minimap, so it takes longer to learn the tracks.
  • Challenge Mode appears to be meant for fans of stunt driving and may not appeal to fans of simulation-style racing games.
The Good
  • All 38 cars can be unlocked in Championship mode. There is an arcade-like Challenge Mode but, luckily, it doesn't unlock any cars that can't be unlocked in championships.
  • The sounds and graphics are not as bad as I remember, and the game doesn't feel as sluggish as it did several years ago.


The Cars

Car List

The table below shows the 38 cars in Lotus Challenge. The Class column shows the
abbreviated form of the class that the car belongs to (with the in-game class name in parentheses). The Unlock column shows the championship or challenge that unlocks the car. A ".n" appended to a championship refers to a race (e.g., "A2.2" refers to the second race in the A2 championship). For a list of the cars shown in a different way, see Cars By Class and/or Car Grid.

Lotus Car ListTypeClassUnlock
. 340R (1999)111A2 (A)A2.2
. Carlton (1990)104S2 (Super)A2
. Clubman's Car (1965)Three-7A1 (Classic A)B1
. Competition Elan (1964)26RS1 (Classic Super)S1
. Cortina (1962)28B1 (Classic B)B1.2
. Elan S2 (1962)26B1 (Classic B)--
. Elan S4 Sprint (1971)45A1 (Classic A)A1.1
. Elan SE (1994)100B2 (B)B2.1
. Eleven S2 (1957)11A1 (Classic A)A1.2
. Elise (1996)111B2 (B)--
. Elise 111s (1998)111SB2 (B)B2.3
. Elise 190S (1999)111A2 (A)B2, C1
. Elise S2 (2001)111B2 (B)--
. Elite (1957)14B1 (Classic B)B1.1
. Esprit GT1 (1997)114S2 (Super)A2
. Esprit S1 (1976)79S1 (Classic Super)A1
. Esprit S2 (1980)82B2 (B)--
. Esprit Turbo S3 (1983)82A2 (A)B2
. Esprit Turbo S4 (1987)82A2 (A)A2.1
. Esprit V8 SE (1996)82S2 (Super)S2.2
. Europa S1 (1966)46B1 (Classic B)B1.3
. Europa Special (1972)74A1 (Classic A)B1
. Excel SE (1986);89B2 (B)B2.2
. Exige (1999)111A2 (A)A2.3
. Formula Lotus (2001)-S3 (Formula)S3.5
. Group 7 Sports Racer (1964)30S1 (Classic Super)S1.2
. GT (2001)-S2 (Super)S2.4
. GT1 (1997)115S2 (Super)S2.1
. Roadster (2001)-S2 (Super)S2.3
. Seven S1 (1957)7B1 (Classic B)--
. Sports Prototype (1969)62S1 (Classic Super)A1
. Super Seven (1960)7A1 (Classic A)A1.3
. Type 18 (1960)18S3 (Formula)S1
. Type 25 (1962)25S3 (Formula)S1
. Type 49b (1967)49BS3 (Formula)S3.1
. Type 72 (1975)72S3 (Formula)S3.2
. Type 79T (1978)79TS3 (Formula)S3.3
. Type 99T (1987)99TS3 (Formula)S2

Cars By Class

The table below shows the 38 cars grouped by
class and in the order that they're most likely to be unlocked. The Ch.R column shows the championship that unlocks the car; the ".R" part is the Race in that championship (e.g., "B1.1" refers to the first race in B1). Where no Race is specified (e.g., B1), it means that the car is unlocked by winning the championship. Note that a championship can be won without necessarily winning all of its races; you just need to finish up with more points than your opponents.

Ch.R B1 Classic B ClassCh.R B2 B Class
--Seven S1 (1957)--Esprit S2 (1980)
--Elan S2 (1962)--Elise (1996)
B1.1Elite (1957)--Elise S2 (2001)
B1.2Cortina (1962)B2.1Elan SE (1994)
B1.3Europa S1 (1966)B2.2Excel SE (1986)
B2.3Elise 111s (1998)
Ch.RA1 Classic A ClassCh.RA2 A Class
B1Clubman's Car (1965)B2Esprit Turbo S3 (1983)
B1Europa Special (1972)B2Elise 190S (1999)
A1.1Elan S4 Sprint (1971)A2.1Esprit Turbo S4 (1987)
A1.2Eleven S2 (1957)A2.2340R (1999)
A1.3Super Seven (1960)A2.3Exige (1999)
Ch.RS1 Classic Super ClassCh.RS2 Super Class
A1Sports Prototype (1969)A2Carlton (1990)
A1Esprit S1 (1976)A2Esprit GT1 (1997)
S1.2Group 7 Sports Racer (1964)S2.1GT1 (1997)
S1Competition Elan (1964)S2.2Esprit V8 SE (1996)
S2.3Roadster (2001)
S2.4GT (2001)
Ch.RS3 Formula Class 1Ch.RS3 Formula Class 2,3
S1Type 18 (1960)S2Type 99T (1987)
S1Type 25 (1962)S3.2Type 72 (1975)
S3.1Type 49b (1967)S3.3Type 79T (1978)
S3.5Formula Lotus (2001)

In the table above and elsewhere on this webpage, classes are abbreviated as Xn, where X is the level (B, A, S) and n is the type (1, 2, 3). The table below shows a summary of the 7 classes. Note that, since there are 7 classes of cars and only 1 championship per class, the Xn abbreviation can refer to both cars and championships.
1. Classic2. Modern3. Formula
  B. Novice  B1. Classic B Class  B2. B Class  --
  A, Pro  A1. Classic A Class  A2. A Class  --
  S. Champion  S1. Classic Super Class  S2. Super Class  S3. Formula Lotus


The Events

Track List

The table below shows the 6 tracks that are used in
Championship mode. The Novice, Pro, and Champion columns show the track versions for those levels (e.g., an Arizona Novice race will use the Sunday Route version of the track, while an Arizona Pro race will use the International Route version). For a list of the tracks as they appear in Collection mode, see Track Grid.

Novice (B)Pro (A)Champion (Super)
 Arizona, USASunday RouteInternational RouteDogfight Arena
 Bellingham, UKVillage Route--Castle Route
 Florida, USAState Championship RtDomestic RouteInternational Route
 Hethel, UK--Lotus Test Track--
 London, UKSt.James' Park RouteTrafalgar Square RoutePark Lane Route
 Tokyo, JapanTokyo Bay Tunnel RouteRainbow Bridge RouteMinato-Ku Route

Collection

This mode can basically be used in 2 ways: (1) To check which cars and tracks are currently unlocked, and (2) To test-drive any of those unlocked cars on any unlocked track. When you enter Collection mode, the first screen shows 38 icons, each of which can be shown in 1 of 3 possible shades: lit, dimmed, or black. A dimmed icon represents a locked car that can be unlocked using a car that's currently available (i.e., any car that's represented by a lit icon), while a black icon represents a locked car that can't yet be unlocked using any of the cars that are currently available.
The table below is a text representation of the first Collection screen showing all of the cars that can be unlocked in Championships. The text just below the car's name shows 2 bits of info separated by a comma: (1) The class that the car belongs to, and (2) The championship that unlocks it. A ".n" appended to a championship refers to a race (e.g., "B1.1" refers to the first race in the B1 championship).
Seven S1
B1,--
Elite
B1,B1.1
Elan S2
B1,--
Cortina
B1,B1.2
Europa S1
B1,B1.3
Super 7
A1,A1.3
Eleven S2
A1,A1.2
Clubman
A1,B1
Elan S4
A1,A1.1
Europa Sp.
A1,B1
Comp.Elan
S1,S1
Group 7
S1,S1.2
Sports Pro
S1,A1
Esprit S1
S1,A1
Esprit S2
B2,--
Excel SE
B2,B2
Elan SE
B2,B2.1
Elise
B2,--
Elise 111s
B2,B2.3
Elise S2
B2,--
Esprit S3
A2,B2
Esprit S4
A2,A2.1
Elise 190S
A2,B2
340R
A2,A2.2
Exige
A2,A2.3
Esprit V8
S2,S2.2
Carlton
S2,A2
Esprit GT1
S2,A2
GT1
S2,S2.1
Roadster
S2,S2.3
GT
S2,S2.4
Type 18
S3,S1
Type 25
S3,S1
Type 49b
S3,S3.1
Type 72
S3,S3.2
Type 79T
S3,S3.3
Type 99T
S3,S2
F.Lotus
S3,S3.5
If your priority is on unlocking cars, the above may be useful in identifying which cars still need to be unlocked and which championships need to be done (or redone) to unlock them.

As previously mentioned, Collection mode can also be used to test-drive cars. A session here is similar to an arcade Free Run in that there are no opponent cars and there is (apparently) no limit on the number of laps you can do. Pressing [X] on an unlocked car brings up the Driving Options for a test-drive session:
  1. Auto Braking : [ On | Off ]4. [ Auto | Manual ] Transmission
  2. [ No | Full | Standard ] Driving Aids5. Next
  3. [ No | Minimal | Full ] Car Damage 
Pressing [X] on Next brings you to the screen that shows an overview of the unlocked tracks, a text representation of which is shown in the table below. Note that the 3 rightmost "tracks" can't be unlocked in Championship mode but, presumably, can be unlocked in Challenge Mode. All other tracks can be unlocked, a row at a time, simply by finishing a single championship in each level (B, A, and S). If you wanted to unlock the second/middle row of tracks, for example, finishing an A (Pro) championship would suffice.
Bellingham
Village
London
St.James' P.
Tokyo
Tokyo Bay
Arizona
Sunday
Florida
State Ch.
Skidpan
Hethel
Lotus Test
London
Trafalgar Sq.
Tokyo
Rainbow Br.
Arizona
International
Florida
Domestic
Drag Strip
Bellingham
Castle
London
Park Lane
Tokyo
Minato-Ku
Arizona
Dogfight Ar.
Florida
International
Car Park
Pressing [X] on an unlocked track, followed by [X] on Go, starts the test-drive session. A test-drive in Collection mode is especially useful for testing cars on tracks that they wouldn't normally be eligible for. You could, for example, test-drive a B1 car on an Sn track or, for that matter, any car/track combination, limited only by what's currently unlocked. If you're fairly new to Lotus Challenge, this mode can also be useful for learning the tracks without the distraction of other cars. If you do want other cars on track (e.g., to practice for a championship race), a more suitable mode might be Single Race.

Challenge Mode

The table below shows the challenges that I know of; this is mainly meant to serve as reference for the Unlock column of the
Car List.
ChallengeDescription
 C1. Lotus Test Track Time Trial Beat the target lap time of 1.35.00.
 C2. Lotus Manoeuvres Test Pass a series of driving tests, including stunts.
As far as I can tell, Challenge Mode includes mainly arcade-style events, presumably like the ones listed in the Single Game section. However, the first challenge (C1) is one exception. This is a simple Time Trial and may possibly be one of the better events to start a new gamesave with. The test is held on the Lotus Test Track and, once you know the tricky parts, should be fairly easy to pass. Note that, regardless of which avatar you choose, the test car will be an unpictured Elise. The bonus for passing the test is an unlocked car and championship of the A2 class. If you're new to Lotus Challenge, the test is a good way to get a feel for the game and, if you're more experienced, having A2 unlocked means you have the option of starting a new gamesave in a higher class than you normally would (e.g., if you wanted to do the more difficult events first and leave the easier events for later).

While the first challenge is fairly easy, the second challenge (C2) is much more difficult in comparison. This multi-stage challenge consists of at least 6 stages, all using a manual transmission. The first stage is a simple 0-60 test, but that's pretty much where the simple part ends. Some of the others can be very annoying, partly because it's often unclear what the goal is. There is no demo to show what the game wants you to do, and some of the text and vocal descriptions don't do much to clarify. If you're not a fan of these types of events, it's easy to lose interest very quickly. I've tried several times but never managed to get past the 6th stage of C2, so I have no idea what C3 could be, nor do I care. The problem with Challenge Mode is that it's too linear; you have to pass the currently-unlocked challenge to unlock the next. What's worse about multi-stage challenges is that you have to pass all of the stages in 1 session. If you get stuck at a stage, for example, and you quit the session to take a break, the next time you enter Challenge Mode, you'll restart at stage 1 instead of where you left off. Note that, if you're only interested in racing and/or car collecting, you can safely skip Challenge Mode since all cars and tracks can be unlocked in Championship mode.

Championships

This is basically like the Career mode found in other racing games, and it's one of only 2 modes where cars and tracks can be unlocked (the other is Challenge Mode). The availability of a championship depends on the availability of an eligible car (i.e., any car of the same class). In the table below, the Championships column shows both the Xn
abbreviation and the full in-game name of the championship. Note that elsewhere on this webpage, championships are referred to in the abbreviated Xn form. For the Races column, the number in parentheses is the number of laps; note that the 6 laps shown for the Sn championships applies to S3 only.

Championships - NoviceRaces
 B1. Classic B Class
 B2. B Class
 1. Bellingham - Village Route (3)
 2. London - St.James' Park Route (3)
 3. Florida - State Championship Route (3)
Championships - ProRaces
 A1. Classic A Class
 A2. A Class
 1. Arizona - International Route (4)
 2. Hethel - Lotus Test Track (4)
 3. London - Trafalgar Square Route (4)
 4. Florida - Domestic Route (4)
Championships - ChampionRaces
 S1. Classic Super Class
 S2. Super Class
 S3. Formula Lotus
 1. Tokyo - Minato-Ku Route (2)
 2. Arizona - Dogfight Arena (5|6)
 3. Bellingham - Castle Route (5|6)
 4. London - Park Lane Route (5|6)
 5. Florida - International Route (5|6)

As the table above shows, there are 3 levels of championships (Novice, Pro, Champion) and 3 types of cars (Classic, Modern, Formula). While each level includes a championship for Classic and Modern cars, only 1 level includes a championship for Formula cars (there is an S3 but no B3 or A3 championship). You do, however, have some control over how difficult S3 will be. When you choose a car for a championship, your choice determines the opponents you'll face. S3 is unlike any other championship in that there are 3 different groups of cars that can make up the grid lineup:
• Group 1: Type 18 (1960), Type 25 (1962), Type 49b (1967)
• Group 2: Type 72 (1975), Type 79T (1978)
• Group 3: Type 99T (1987), Formula Lotus (2001)
Given that Group 1 is roughly comparable to Classic class, choosing a car from that Group (e.g., Type 18) should give you an easier go of it.

The list below shows the setup options for a championship. The Class that's selected determines the list of Cars you can choose from.
  1. Class (Classic B, B Class, ...)3. Livery (UK Team, French Team, ...)
  2. Car (Seven S1, Elan S2, ...)4. Next
Pressing [X] on Next brings up the Driving Options for a championship:
  1. [ No | Full | Standard ] Driving Aids4. [ Auto | Manual ] Transmission
  2. [ Novice | Pro | Champion ] Opponent Cars5. Next
  3. [ No | Minimal | Full ] Car Damage 
Pressing [X] on Next, followed by [X] on Go, starts the championship with the options you've chosen. Note that the
Pause Dialog also includes a few options that can be changed while in a race.

Single Game

This is basically like the Arcade mode found in other racing games. This mode includes 4 sub-modes: Race, Challenge, Stunt, and Event. The availability of the events in these sub-modes depends on what's already unlocked elsewhere. There is, as far as I can tell, nothing in Single Game mode that unlocks anything. Cars and tracks for the Race sub-mode can be unlocked in
Championships, and the events for the game-like sub-modes can (presumably) be unlocked in Challenge Mode.

• Single Game > Race. This is basically like an arcade Quick Race mode. The cars and tracks available here will be the same as those that are available in Collection mode. The list below shows the setup options for a race in Single Game.
  1. Class (Classic B, B Class, ...)4. Track (Hethel, Tokyo, ...)
  2. Car (Seven S1, Elan S2, ...)5. Laps (1...15)
  3. Livery (UK Team, French Team, ...)6. Next
Pressing [X] on Next brings up the Driving Options shown below. If you've already set these options elsewhere, they'll probably already be set to your preferences and you probably won't need to change anything here.
  1. [ No | Full | Standard ] Driving Aids4. [ Auto | Manual ] Transmission
  2. [ Novice | Pro | Champion ] Opponent Cars5. Next > Go
  3. [ No | Minimal | Full ] Car Damage 
Pressing [X] on Next, followed by [X] on Go, starts the race with the options you've chosen. Note that, if you want to be able to test any unlocked car on any unlocked track for an unlimited number of laps and without the distraction of other cars on track, a more suitable mode might be Collection mode.

• Single Game > Challenge, Stunt, and Event. As far as I can tell, these 3 sub-modes serve very little practical purpose, other than to check which events have already been done in Challenge Mode, similar to the way Collection can be used to check which cars have already been unlocked in Championships. Note that the information in the table below was taken from a gamesave where a cheat code was used to unlock everything (cars, tracks, and events). I don't actually know how these events are unlocked in the normal way (i.e., without using a cheat code), and I don't really have the patience or interest to find out. If you're a fan of these types of events, you can either use the cheat code to unlock all of them in one shot or, if you're a huge fan, you can try Challenge Mode to unlock them one at a time.
Single Game > Challenge 
Lotus Time TrialRace 3 laps around Lotus test track and beat the target lap time
Alessandro's ChallengeBeat Alessandro across the bridge in an Alpine road race
Alpine Van ChaseCatch the van before it reaches the French/Italian border
Checkpoint Time TrialReach each checkpoint within the time limit
Arizona Package DeliveryDeliver a package before the last helicopter leaves the airfield
Erik's ChallengeBeat Erik through the tunnel in a Tokyo road race
Lose TrailGet the new prototype away from a car full of photographers
Bellingham Speedcam RushRace past the speed cameras to clock up a high speed
Dirk's ChallengeBeat Dirk across the bridge in a Tokyo road race
Single Game > Stunt 
Lotus Manoeuvres TestPerform manoeuvres and pass the Lotus stunt test
Alps Tyre AdvertShoot a TV Advert in the Italian Alps for Brimstone Tyres
Hollywood FilmShoot a Hollywood Film in this spectacular stunt sequence
Oilrig Tyre AdvertShoot a TV Advert on an oilrig for Brimstone Tyres
Single Game > Event 
Lotus Car BowlingKnock over bowling pins with the side of your car
Olympic Stadium FootballTake penalties at your opponent, then you're the keeper
Jupiter Beach Bus JumpsJump ober the three ranks of buses in one run
Jupiter Beach Drag RaceBeat your opponent in this 'best of three' contest
Car Park Cone TagKnock over all the cones within the given time limit
Off-Road Time TrialRace 3 laps around an off-road course and beat the target lap time
Alpine Hill ClimbRace to the top of the hill and beat the target time
Vintage Car RaceRace vintage cars at Jupiter Beach Raceway
Lotus Skid ChallengeRecord the longest skid within the time limit


Gameplay

Getting Started

This section describes the basic steps of starting a new gamesave.
  1. When Lotus Challenge starts up, the first screen asks you to choose a country flag to set your regional settings (language, etc).
  2. If no gamesave is found on the Memory Card in Slot 1, the program asks if you want to play the game or check another MC. Press [X] to play the game (assuming the MC in Slot 1 has at least 70K free space).
  3. The program then shows various intro videos, after which, you're asked to select the method of steering. The default (Standard) is probably the safest choice.
  4. The game's Main screen has 3 cars in the background and a Start button at the lower left of the screen. The Start menu includes:
    1 Player2 PlayersOptions
    When starting a new gamesave, it's usually a good idea to set your preferences fairly early on, and you can do so now by choosing the Options item. The Options menu includes:
    SaveGame OptionsAudioDisplayHistory of LotusCredits
    Game Options includes Player Name and Controller settings. Save allows you to save your game progress as well as preferences.
  5. Exit the Options menu and then choose the 1 Player item. The 1 Player menu includes:
    Single GameChampionshipChallenge ModeCollection
    Each item in the 1 Player menu offers at least one way of proceeding from here.
    If you're not sure where to start, the Example Walkthrough below describes one of the more common ways to proceed.

Example Walkthrough

This section assumes that you've already gone through the preliminary steps of
Getting Started, and that you're fairly new to Lotus Challenge, and that your main goal is to unlock all cars. Note that this section will often refer to cars and championships in the abbreviated form.
  1. To get a general feel for the driving physics, do the first challenge in Challenge Mode. While driving, you can use [Triangle] to change the camera view and [R1] for fullscreen rearview. Once you've passed the challenge, choose [Quit] from the Finalize Race dialog. If you don't pass the test in the alotted 3 laps, you can do as many more 3-lap runs as you need to.
  2. Enter Championship mode, and then do the B1 (Classic B Class) championship using either of the 2 eligible cars that are currently unlocked. When choosing a car, it's more important to choose one that you're comfortable with, rather than one that you think might be faster; the program chooses your opponents based on your choice, so choosing a faster car will also give you faster opponents. Note that you don't necessarily need to win all 3 B1 races at this stage; the goal here is simply to finish each race (regardless of the result) to unlock the B (Novice) tracks. After a race, you'll need to finalize the current race before you can move on to the next. Press [X] on [Save and Continue], and then answer either Yes or No on the next screen to either Save or Continue without saving. Choose the latter if you want to be sparing with your Memory Card, but remember to do a manual Save before you turn off the PS2 (assuming you want to save your progress).
  3. With the first run of the B1 championship done, this step focuses on preparing for a second run. Enter Collection mode, and then compare what you see onscreen with the Car Grid table. You can use that table and/or the Cars By Class table to find out which cars still need to be unlocked, and which races you'll need to do/redo to unlock them. Learning the tracks is an important part of any racing game, so it's best to do so as early as possible. The Races column of the Championships table shows the tracks you'll need to know for each level, and you can try the methods below to see what works best for you. Once you've found your preferred method of learning tracks, you can get some practice before starting your second run of B1. Note that the races of a championship have to be done sequentially (e.g., there is no way to do the second race without doing the first one first). However, if you only need to win the second race to unlock a car, you can just go for a finish in the first race and then, after you win the second race, choose [Quit] from the Finalize dialog; there's no need to finish the championship if you only need to unlock just that one car.
  4. Do the B2 (B Class) championship using any of the 3 eligible cars that are currently unlocked. You should already be familiar enough with the tracks to not have a problem with the tricky parts. However, the difference in car type (from classic to modern) may be significant enough to warrant some testing prior to starting the championship. If you're not familiar with any of the B2 cars, you could test all 3 to see which one suits your driving style best. If you skip pre-race testing and end up getting caught off-guard by your car's handling, remember that you can use the Pause Dialog to do a Restart whenever it looks like you might not win the race. Or, if you really don't like the handling, you can Quit and then choose a different car.
  5. Do the A1 (Classic A Class) championship using either of the 2 eligible cars that are currently unlocked. This championship uses 4 new tracks, one of which will already be familiar from Step 1. As in Step 2, it isn't strictly necessary to win all of the races in the first run. The main goal here is to make the Pro tracks available in Collection mode and Single Race.
  6. If there are any A1 races that weren't won in the first run, use your preferred method to learn the pertinent tracks before starting the second run. Once you know the Pro tracks well enough, do the second run of A1 with a focus on winning anything that wasn't won in the first run (including the championship itself, if necessary).
  7. Do the A2 (A Class) championship using either of the 2 eligible cars that are currently unlocked. The Pro tracks shouldn't be too much of a problem since they should already be familiar from doing A1. Again, it might be a good idea to test the car that you plan to use, just to make sure it handles the way you expect.
  8. Do the S1 (Classic Super Class) championship using either of the 2 eligible cars that are currently unlocked. As with the other classic championships (B1, A1), this step is mainly about unlocking new tracks (the Champion tracks, in this case). Do the first run with a focus on simply finishing all of the races. Then, use your preferred method to learn and practice the new tracks.
  9. Once you know the Champion tracks well enough, do a second run of S1 with a focus on winning anything that wasn't won in the first run (possibly including the championship itself).
  10. At this stage, there are 2 new championships unlocked (S2 and S3), and both of them use the same set of tracks as in S1. You can choose to do those 2 championships in either order but, in both cases, it's probably a good idea to do some pre-race testing beforehand. For the S3 (Formula Lotus) championship, if you want an easier go of it, I'd recommend using a Type 18 (1960).
  11. With all championships now done, you should also have all cars unlocked. If not, you can use the Car Grid in combination with the Championships table to find out which races still need to be won.

Miscellaneous Notes


Special Thanks To



For questions, corrections, etc, see the README file.


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This page was last updated on: 2022.06.26